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Cheat Dragon Nest Indonesia No Delay 7 Desember 2012

Written By Unknown on Jumat, 07 Desember 2012 | 16.37


Dragon Nest Indonesia No Delay(100% Work) No Client Slide ,ANti banned,Anti mac Adrees Ip+ unlimited FTG DKK ALL OS WORK




Download injector  Download injector 
Fitur :
[-] No Delay
[-] Unlimited FTG
[-] Anti Negatif Debuff
[-] Anti Log HShield
[-]Anti Banned
[-]Anti mac Adress IP

Cara pemakaian :
[-]Buka Dragon Nest  | Open DN
[-]buka Perx Injector , Centang Automaticlly
[-]Target game " DragonNest.exe "  << tanpa Petik
[-]Start Dragon Nest



Super Dewa Cit Crossfire WH,Wallshot,no Reload,AMo,Akurasi,Auto HS+1 hit,DKK WORK !


Cara Buka Cheat terlebih dahulu....
lalau anda klik aktifin keys/link Di bawah file yang anda download ! yang ada di bawah ,klik saja, klik skip ad sampai masuk cheat aktif
cit sudah aktif baru Buka Cf ,Start ,, !!

Replace Weapon Beta/percobaan
Downloads Cheat|baca tutorial di atas
Tanpa Password
|||||
||
|
Buka Cheatnya ,, lalu klik ini gan.,,




Features:
  • d3d menu free Check Di d3d menunya

Windows 7 :
Gunakan Klik Kanan - Run As administrator saat membuka cheat dan Crossfirenya!


by hexlib

Release 08 Des 2012 ANTI HACKSIELD! New fitur++ WALLHACK CLEAN + No SMoke ,Replace Skill Bintang 2+ Burst+1 Hit Super SG (Not ALl Weapon), Damage Super, Quick Change, no Respon, Hp ++, Minimize Undetect (New tutor)+Minimize TAHAN BANTING Not to RPE!! Special ALL OS No Ribet!!!

  
 Download WH:
No Password
 Download Minimize:
No Password
 Download Burst+ 1 hit SG:
No Password
Fitur : 
  • WHset check di d3d menu

  • ===================================================
  • No Respon, Damage,QUick Change, Slot Replace bintang 2,Holvest ++ = HOME On|Home Off
  • Minimize PB
  • Special Buat Op Warnet/yang Ingin PB an sambil Buka FB! ALT Tab
  • APabila Pilih + Burst = Full Fitur + burst Auto ON
Tutorial :
  • Buka PB Launcher
  • Buka File yang Anda Download
  • Start PointBlank

Cheat LS Lost Saga 7 Desember 2012 Terbaru


Thanks ::
1.Putra Maulana

Feature :
[-] Fast Delay
[-] Freze Undead
[-] Unlimitbuster
[-] Medic Fill
[-] HP Recovery
[-] Fast Skill
[-] Brutall Skill
[-] Unlimited TOken Emas
[-] Unlimited Token Perunggu
[-] Anti Baned ( BETA Version)

How to Used :
1.Open Lostsaga
2.Open Cheat
3.Start Lostsaga 

Download injector  Download injector 

Geoff Keighley announces The Final Hours of Mass Effect 3

Written By Unknown on Kamis, 06 Desember 2012 | 20.42

Geoff Keighley, host of SpikeTV's GTTV, has officially announced his next project, "The Final Hours of Mass Effect 3." Keighley tweeted today, "I'm excited to announce my new project, The Final Hours of Mass Effect 3. Sign up at http://www.me3finalhours.com to be notified of release."


According to the website, The Final Hours of Mass Effect 3 will take you behind the scenes at BioWare to unveil all of Mass Effect 3's mysteries. In addition, the project will include interviews with various spokespeople at BioWare, including the notorious Casey Hudson:
Take a trip inside BioWare to experience The Final Hours of Mass Effect 3, one of the most anticipated video games of 2012. Reporting from Edmonton, Canada, journalist Geoff Keighley (The Final Hours of Portal 2) was granted unprecedented access to document the creation of this epic sci-fi trilogy, with insights from the team, led by executive producer Casey Hudson.
By entering your email address, you will be notified of the project's release date when it becomes available. Mass Effect 3 has been a thrill ride thus far, and we're excited to see the work that it takes to create such a vast galaxy with in-depth characters and races. Will you be joining Keighley in The Final Hours of Mass Effect 3? Let us know your thoughts on the upcoming project by commenting below.

Source: [The Final Hours of Mass Effect 3]

Shoot Many Robots

ndie developer Demiurge Studios cuts right to the point with the title of Shoot Many Robots. Blowing away mechanical hordes of bad guys is what this simple-yet-addictive actioner for Xbox Live Arcade and the PlayStation Network is all about, so there is no mystery as to what you get. You may not get anything like originality here, but you do get a lot of robot-shooting action for the $10 asking price, along with such amenities as a huge range of weapons and gear, full co-op support in the campaign, and a great sense of humor.


You take on the role of P. Walter Tugnut, an amiable hick who manages to deal with a robot apocalypse just fine until the metal bastards blow up his truck. From that point on, it's war. So you hop into your RV and head off on a kill-crazy expedition to make the walking toasters pay for wrecking your ride. And, uh, for destroying all of humanity. That too.

That's it for the storyline. From there, the gameplay is all about shooting many thousands of robots. The RV serves as a command base where you trick yourself out with various weapons and other gear in the bathroom before hitting up a map by the steering wheel to select a destination. Standard platform carnage ensues. You tromp, stomp, jump, slide, and brawl across well over a dozen levels in the campaign, either solo or with up to three buddies in co-op. Combat plays out from left to right, with you blasting everything that moves with two weapons: a shooter with infinite ammo and a cannon with limited shells. Kills result in leveling up. Dead bots explode into nuts that you collect to buy new weapons and armor. If you kill fast enough, you trigger combos that multiply nut numbers up to five times. Bottles of beer (juice in the oddly alcohol-free PlayStation version of the game, which seems otherwise identical to the Xbox 360 one) are chugged to earn health. Movement is handled with the left stick, while everything else is done with the face and trigger buttons.

Yes, you've seen it all before, but Shoot Many Robots has a certain flair to it. The game has a great sense of humor that isn't confined solely to the hillbilly stuff that could have been abused to beat you over the head with one-liners. Instead, you get a surreal Serious Sam vibe to everything, mostly courtesy of the huge selection of bizarre weapons and gear. Items get progressively more absurd as you go, with Walt soon able to use his nuts to buy automatic weapons like the 110 percent American assault rifle, a blunderbuss, a beer (juice) helmet that lets you hang onto more brewskies (juiceskis?), shiny chaps that increase sliding skill, a Tam o' Shanter hat that boosts damage, and so forth.


Every item is given an appropriately weird description, as well as absurd stats, such as the Scottish hat's supposed ability to increase brogue. Gear greatly customizes what you can do out on the dance floor. You can go for fast shooters or slow blasters, headgear that buffs damage or increases health, a backpack that adds ammo or lets you hover in midair--that sort of thing. Gear can be switched up in dramatic ways to favor a personal playing style.

The action itself doesn't vary much, although there is a blend of all-out speedy insanity and more measured shooting. There are just a few robot types in the game, but they feature enough differences among them to keep things interesting. You have to contend with masses of rushing grunt troops that look like robot scorpions with chainsaws in place of stingers, krush-kill-destroy humanoid bots, charging automatons with armored fronts that demand rear assaults, and a range of gun turrets. Sometimes, you need to hit them hard with concentrated fire; sometimes, you need to sit back and deflect larger turret bullets back at targets with flicks of your wrist; and sometimes, you need to jump all over the place to avoid attacks. Levels come in Standard mode, where you fight to the end and then kill a boss to move on, as well as a Survival mode, where you try to outlast a wave of robots. There is some repetition here, though. Level art is regurgitated a fair bit, as are boss fights like a foundry battle that you go through over and over again, with the only difference being the steady escalation of having to kill more robots.

Shoot Many Robots becomes monotonous with time, but there is a hypnotic quality that sucks you into it. Pulling yourself away may be hard, especially when playing in co-op. The pace is steady; the killing is gratuitous, as well as suitably explosive with loads of boomy sound effects; and the range of weapons along with other goodies are varied enough to keep you going. Just seeing what sort of whacked-out murder device you uncover next has a perverse appeal all of its own. Checkpoints are well placed, saving your progress before big fights without forcing you to repeat tough battles often.

All of the mayhem unfolds before handsome cel-shaded levels with varied, mostly destructible landscapes, such as Walt's rural countryside, a bombed-out city, and a Sonic-like foundry with molten steel or whatever else it might be that flows everywhere. The only visual problem is that the interface gets in the way too often, especially when dealing with flying foes that get lost in the meters and other stats at the top of the screen. Levels also have replay value because you are given a star rating based on the number of nuts collected that is impossible to max out the first time you complete one. Also, you need a certain number of total stars to unlock new levels, which pretty much forces you to backtrack at some point.

It may be mindless and repetitive, but it's still easy to get drawn into Shoot Many Robots. The one-trick gameplay has enough humor and weapon variety to make it a good buy if you're looking to shut your brain down for a while.

Source : asia.gamespot.com

Virtua Fighter 5: Final Showdown

When Sega first released Virtua Fighter 5 for PlayStation 3 and Xbox 360, it entertained the masses with its slick animation engine, quality 3D backdrops, and elegant fighting style. The 360 version came with extensive online fighting options, making it a clear-cut winner — for the time being — with players who earned their skills in the arcade. Since that time, fighting games have moved on extensively, between Capcom’s crossover brawling affairs and Midway’s rebooted Mortal Kombat. Now Sega is eager to get back into the ring with a new version of Virtua Fighter — one that offers a number of new options and a much cheaper price. We recently got a chance to try it out at the company’s Digital Day event in San Francisco.

First off, most of the options that were in the original game are present in the Final Showdown expansion. You’ll find all the modes included, along with a Practice Dojo. Here, you’ll attempt to complete objectives and master moves using one of the game’s numerous characters. It’s a great mode to simply pass the time with or perfect your skills before you head online to take on the world.


Yes, for the first time in the series (the original game didn’t offer it), Virtua Fighter 5: Final Showdown will bring online play to the PlayStation Network. (It’ll be compatible with Xbox Live Arcade as well.) The game will introduce a great new matchmaking feature, where you won’t always be paired up against those who could thrash you in a heartbeat with the drunken Shun Di. Instead, it carefully examines your skill level and pairs you up against someone with an equal set-up, so you stand a better chance of winning the match. You’ll still have a fight on your hands, though, so be ready.

Virtua Fighter 5: Final Showdown’s cast of characters is quite the delight. A lot of old favorites return, including the leather-clad Sarah Bryant, still as sexy as ever; the traditional brawler Akira, who also appears in Dead Or Alive 5 (obviously, he’s much more natural here); the crazy Shun Di, who powers up with a new move every time he takes a swig from his bottle; and the returning Taka-Arashi, a Sumo wrestler who first debuted in Virtua Fighter 3. A new character, Jean Kujo, also joins the fracas, bringing a number of charge moves that make him devastating.

For a downloadable fighter, Virtua Fighter 5 looks razor sharp. The environments are somehow better than in the previous retail version, though the animations continue to be spot on, from Sarah’s spin kick to some of Shun Di’s more ridiculous grabs. It’s a polished engine, and the best Virtua Fighter we’ve seen to date. The audio is still what it is, with voices that either fit a character or make them sound worse (at least Sarah sounds nice) and decent background music.


But gameplay is the main draw here, and we’re happy to report it’s completely intact. During the demonstration, Sega broke out the deluxe fighting sticks to show just how dedicated the game is. It feels just right, between setting up Sarah’s lightning kick attacks and Wolf’s crazy wrestling moves. We didn’t have a problem executing any of the moves, even in the thick of a versus battle. Granted, your performance may vary if you’re using a regular Xbox 360 controller, but fighting fans will feel right at home here.

Virtua Fighter 5: Final Showdown is yet another awesome release in Sega’s digital library, and one that fighting fans will definitely want to save some time for when it debuts this summer.

Source : www.gamezone.com